![]() ![]() ![]() The blue door only has two variations, it has no mirrored appearance unlike the orange genetic doors which have 4 variations as I have shown with the edits. The place I got the idea to edit the attributes on the orange genetic lock door to give it horizontal or rotated position was after seeing the blue door in this manner in an unfinished biome, so I specifically edited the yaml file I saved and added the attributes to make it that way (horizontal/rotated), as the orange doors were not that way in any finished or unfinished biomes. However, I'm not talking about locking and unlocking direction, also, as I mentioned, you must use a latter to the left or the right of the horizontal/rotated version of the orange genetic lock door. The filename says from which side u have to enter the sample to open the security door.įair enough in reply to my post about the tiles. The other doors so just have "both" sides so no way of "turning" them. So there is one door for putting in the sample from the left side and one from the right. Thats because they need to be locked in one direction before unlocking both directions via a sample ( duplicant ). I've checked the doors and thats all doors available. There's I think, all together 5-6 variations of the two door types combined here. Maybe you can find more than the two variants, I couldn't find a mirrored vent security door by editing the names (genetic lock does have a mirrored sprite), though. The other type of door will let water and air pass through, the sprite has a sort of vent on it. I poked around some unfinished ruins from klei and edited some bits and bobs to get the genetic lock doors to go into horizontal mode, they can be unlocked if you put a latter on the side of them. Last updated: - 234935 (29th-Sep-2017) - Download all at once: Debug Templates.rar The indicators are in the brackets behind each group. I divided them into groups and gave each group an indicator so u can see in debug mode which "class" this template belongs to. The pressure is always 1KG for gases and 1000KG for liquids. It works like a little construction-kit for ONI in the debug-mode.Īll objects are in vacuum, only the plants are their needed atmosphere. If you want to remove the templates, just delete them from the folder and restart/reload your game/savegame. \Your-Steam-folder\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\templates\ These files need to be moved into your template-folder. I also wanted to share them because this maybe saves someone some time in future. I am getting them via the strings or via looking into the Assembly-CSharp.dll. So i decided to create templates of all objects available at the moment. ![]()
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